using System;
using System.Collections.Generic;

[Serializable]
public class PlayerItemDataInfo
{
	public int _Player等级;

	public float _Player经验;

	public int _上香地图ID;

	public bool[] _钟1;

	public bool _第一次进场景;

	public bool _第一次打坐;

	public bool _教程_场景1教程;

	public bool _教程_定身术教程;

	public List<PlayerItemDataInfo_Boss击败记录> _List_Name_Bool;

	public PlayerItemDataInfo()
	{
		_Player等级 = 0;
		_Player经验 = 0f;
		_上香地图ID = -1;
		_钟1 = new bool[3];
		_第一次进场景 = true;
		_第一次打坐 = true;
		_教程_场景1教程 = false;
		_教程_定身术教程 = false;
		_List_Name_Bool = new List<PlayerItemDataInfo_Boss击败记录>
		{
			new PlayerItemDataInfo_Boss击败记录
			{
				_BossName = "幽魂",
				_已击败 = false
			},
			new PlayerItemDataInfo_Boss击败记录
			{
				_BossName = "金池长老",
				_已击败 = false
			}
		};
	}
}
